TransitionView
Defined in: camera/scene-stack.ts:179
Everything the renderer needs to draw the cross-fade between a scene and the one inside its
anchor — see transition.ts for the curves. Renderer-agnostic, same as RenderNode.
Properties
Section titled “Properties”animating
Section titled “animating”animating:
boolean
Defined in: camera/scene-stack.ts:192
A preview or ghost is still mid arrival fade — the caller should keep drawing.
currentAlpha
Section titled “currentAlpha”currentAlpha: ((
node) =>number) |null
Defined in: camera/scene-stack.ts:184
An opacity multiplier for the current scene’s own nodes — null means “all 1”.
over:
TransitionLayer|null
Defined in: camera/scene-stack.ts:190
The parent scene just left, drawn over the current scene: the node entered dissolving as a haze, its siblings exactly as they were drawn before entry.
passThrough
Section titled “passThrough”passThrough:
ReadonlySet<string>
Defined in: camera/scene-stack.ts:187
Solid items of the current scene whose children now show more than they do: the pointer
passes through them to the children (under, pointable).
under:
TransitionLayer[]
Defined in: camera/scene-stack.ts:182
The children of every visible node being zoomed towards, each drawn beneath the current scene so they appear behind their own node’s cloud.