TransitionLayer
Defined in: camera/scene-stack.ts:150
One set of nodes drawn alongside the current scene during a transition — already in the current scene’s world space, each with its own opacity.
Properties
Section titled “Properties”alpha: (
node) =>number
Defined in: camera/scene-stack.ts:154
Each item’s opacity in this layer, 0 to 1.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”number
decorated
Section titled “decorated”decorated:
boolean
Defined in: camera/scene-stack.ts:156
Whether the layer’s nodes may carry labels/marks.
edges?
Section titled “edges?”
optionaledges?: readonlyRenderEdge[]
Defined in: camera/scene-stack.ts:164
US071 — the layer’s scene’s edges, drawn at the lower alpha of their two ends.
nodes: readonly
RenderNode[]
Defined in: camera/scene-stack.ts:152
The layer’s items, placed in the current scene’s world.
pointable?
Section titled “pointable?”
optionalpointable?: (node) =>boolean
Defined in: camera/scene-stack.ts:159
Which of the layer’s nodes can be hovered, selected and double-clicked — absent means none. It decides visibility too: the renderer points at exactly these, however faint.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”boolean
optionalvia?:PreviewParent
Defined in: camera/scene-stack.ts:162
For a layer of an item’s children: that item, which is entered (or, when around, moved
into sideways) to reach them. See SceneStack.enterThrough.