RenderNode
Defined in: camera/scene-stack.ts:57
What the renderer draws, one per visible cluster/node. Positions are in the current scene’s
own local world space (the same convention ExplorerLayout’s boxes already use).
Properties
Section titled “Properties”aggregate
Section titled “aggregate”aggregate:
boolean
Defined in: camera/scene-stack.ts:103
True only for a non-navigable overflow aggregate (“Other groups”, “More items”) — a
cluster whose own ExplorerCluster.truncated is set. Lets the renderer draw it hollow/dimmed
so it is never mistaken for a real, drillable node (plan Step 2 exit criterion).
color:
number|null
Defined in: camera/scene-stack.ts:107
US071 — the item’s own colour as 0xRRGGBB, parsed once here; null when unset or invalid.
drillable
Section titled “drillable”drillable:
boolean
Defined in: camera/scene-stack.ts:79
Whether entering it opens a scene (it has a drillsInto and is not the radial centre).
effects
Section titled “effects”effects:
ExplorerEffect[]
Defined in: camera/scene-stack.ts:109
US071 — the effects the item asked for (ExplorerNode.effects).
emphasis
Section titled “emphasis”emphasis:
"ring"[]
Defined in: camera/scene-stack.ts:96
The adapter’s declared emphasis (US070 / A24) — the renderer’s only source for a ring.
focus:
unknown
Defined in: camera/scene-stack.ts:83
The source’s own focus this node drills into (ExplorerNode.drillsInto), opaque here — null
exactly when drillable is false. unknown so the renderer-facing types stay free of the
consumer’s focus type; the stack casts it back at the points it hands one to the source.
height
Section titled “height”height:
number
Defined in: camera/scene-stack.ts:67
The box’s height.
href:
string|null
Defined in: camera/scene-stack.ts:91
The item’s own conventional page — null only for a non-navigable aggregate cluster (“Other
groups”), same as ExplorerCluster.href itself. Carried through for a click’s detail modal
(“view the full page”), never used by the renderer, which draws no links of its own.
id:
string
Defined in: camera/scene-stack.ts:59
The item’s id.
item:
ExplorerItem
Defined in: camera/scene-stack.ts:94
US072 (review change 1) — the item exactly as the source wrote it, data included: what the
selection events hand back, so a consumer never maps a render node back to its own object.
kind:
string|null
Defined in: camera/scene-stack.ts:113
US071 — the custom renderer this item asks for, or null for its plain shape.
label:
string
Defined in: camera/scene-stack.ts:85
The item’s label.
labelAt
Section titled “labelAt”labelAt: {
x:number;y:number; } |null
Defined in: camera/scene-stack.ts:77
Where a region’s label goes, relative to this box as outline is; null for the middle.
outline
Section titled “outline”outline:
number[][][][] |null
Defined in: camera/scene-stack.ts:75
A region’s outline relative to this box ((0, 0) its top left, (1, 1) its bottom right), so it
holds wherever the box is placed; null for anything else, or a region that is its whole box.
ramp:
number|null
Defined in: camera/scene-stack.ts:105
The adapter’s ramp position (ExplorerNode.ramp), or null for the per-id fallback tint.
rawMarks
Section titled “rawMarks”rawMarks:
string[]
Defined in: camera/scene-stack.ts:99
The adapter’s own display text, carried through unparsed for a DOM view (the detail modal) that shows prose the renderer never needs to understand.
shape:
ExplorerShape
Defined in: camera/scene-stack.ts:72
The item’s declared shape.
size:
number
Defined in: camera/scene-stack.ts:70
The larger of width and height: the box’s side, when it is square.
sublabel
Section titled “sublabel”sublabel:
string|null
Defined in: camera/scene-stack.ts:87
The item’s sublabel, or null.
texture
Section titled “texture”texture: {
fit:"cover"|"contain";url:string; } |null
Defined in: camera/scene-stack.ts:111
US071 — the item’s canvas image, with its fit settled; null when none was given.
width:
number
Defined in: camera/scene-stack.ts:65
The box’s width. Square (equal to height) in packed and radial scenes.
x:
number
Defined in: camera/scene-stack.ts:61
Left edge of the item’s laid-out box, in its scene’s world units.
y:
number
Defined in: camera/scene-stack.ts:63
Top edge of the item’s box.